Role-Playing and Urban Legends Part 2

In the last post, I said that urban legends have been a hobby of mine since I was 12. This has had its ups and downs.

When I was in my early twenties I worked as a clerk at a 7-11. A woman came in wanting to put up a flier warning about lick-on tattoos laced with LSD. It was a classic example of the Blue Star Tattoo legend. I took a flier and explained the legend.

Let’s just say that both she and my manager were less then pleased.

But the real fun with urban legends started when I was working as a customer service representative at Wizards of the Coast.

I was hired by WotC in July of 1993, the same month they released Magic: the Gathering. So I was there for its early rush of success.

My day-to-day job was answering questions about our games. The majority of these questions were based on the rules to Magic: the Gathering; and later, after we bought TSR, Dungeons and Dragons. However, this was a job based on taking incoming phone calls, so anything could happen. At some point my manager decided that one of us should be focused on any calls based on rumors about our games, like the ones based on the sources I cited in the last post.  Specifically he wanted a point person to deal with any question about our games being evil, satanic, or harmful. Basically, to deal with people who believed the urban legends.

In his wisdom, he decided I should be that person.  I guess my love of urban legends made me the ideal candidate.

Part of the fun of this new responsibility was that I got to have special training.

WotC flew out a Michael Stackpole to give me this training. You may remember Michael; as I mentioned him in the last post. If the industry had an expert in this field it was Michael.

I would like to believe that by the time I left WotC, thanks to Michael’s training and my own experiences, I was the industry’s second leading expert.

The method used to direct calls to me was pretty simple. The person who got the call would put the customer on hold and then yell out loud, “Jeff! Satan call!”

I ended up developing a lot of responses to that.

“Tell him I’m not here”

“Tell him it can never work out between us.”

“Tell them we’re not in league with Satan. We’re in a bowling league with Satan. And do you know how hard it is for him to rent shoes?”

“Why don’t I ever get Shiva calls?”

You get the idea.

After that I would take the call and get to work.

Most of the calls and letters fit into two basic categories.

The first would go like this: “What is this game based on?” I would be asked. “Math, basic arithmetic and a little algebra.” I would answer.

“What?” as I had clearly not given the expected answer.

“Well the game was developed by a math professor. If you take out all the art and flavor text what you are left with is a game mechanic that is based on mathematic principles.”

The other type would go like this

“Is this game based on the occult?”

“I’ll be honest with you; I doubt any of the game designers know anything about it. All the setting and art are based on western fantasy literature and most of that was derived from the work of a pair of English theologians who were writing Christian allegory,” I would answer. Of course, I was referring to J.R.R. Tolkien and C.S. Lewis.

Between these two sets of stock answers, I was able to field a good majority of those calls.

Of course, there were some real winners.

My personal favorite was a woman who called and as soon as I answered she went off, “I am going to burn these cards my son bought.”

“No ma’am, you don’t want to burn them.”

“No, I am going to burn them.”

“No, please, shred them instead.”

“What?”

“The cards are coated in plastic like poker cards; if you burn them the smoke will be toxic. Shredding them will be much safer.”

“Aren’t you upset that I am going to destroy them?”

“Why would that upset me? We already have your money. The rest is an issue between you and your son.”

My manager wanted to give me a stern talking to for that one, but he was laughing too hard.

Another one that always puzzled me was a bit of mail we received. It wasn’t a letter; it was a copy of the rule book found in Magic decks. Someone had written in Bible quotes on random pages. Well, not the quote – it would be Book, Chapter and Verse; it was up to me to look up the quotes. They were mostly from the Old Testament.  I could never really figure out what theme they were going for, since no two passages covered the same subject.

They did write one original thing on the back of the rulebook.

“I Pled the Blood of Christ on your company”

I still look at that and think that the word just seems off.

Then again it’s not like they took the time to write an actually letter.

The last one was a doozy that was still going on when I left WotC in 1997.

I got a call from the superintendent of a school district in upstate New York.

His story went like this. One of the schools in his district had allowed students to start up a Magic: The Gathering club. Everything was going fine until some parents had seen the cards and complained to the district. It was a fairly standard “These cards are Satanic” complaint. What was different was that one of the parents was a lawyer and she was preparing a t First Amendment law suit against the school.

I’m pretty sure you looked at that previous sentence and thought, “A First Amendment law suit? Why?”

This was her logic (so to speak): Since the game was so clearly Satanic in nature, allowing it to be played at school was promoting a religion, and thus violated the separation of church and state.

Honestly, if this was a work of fiction, I would have violated suspension of disbelief.

I spent time helping the superintendent understand the game, and even gave him examples of cards so that he could have the game looked at by a child psychologist. They found nothing wrong with the game, but the lawsuit went on. And from what I heard, it was going on as late as 2004.

 

Role-Playing and Urban Legends Part 1

With Halloween around the corner, it is time for ghost stories to make the rounds again. And in my opinion the best ghost stories are the ones that grow into urban legends. I love urban legends.
When I was about 12 years old, my mother heard that a woman at our local Kmart had been killed by a snake that had gotten into a shipment of clothes from overseas.  She became very concerned that this could happen at other stores, and wanted me to be careful when we were out shopping.
Two days later, our local newspaper ran a story on about this incident. More to the point: they ran a piece debunking it as an urban legend. It was a well-written piece that covered what an urban legend was, how they spread, and some of the most common ones.  It also cited a book by Jan Harold Brunvand called The Vanishing Hitchhiker: Urban Legends & their Meanings.
The next day I checked out this book from the school library.
I was hooked. I found other books, and from there, following urban legends became a small hobby of mine.
I suppose I should make sure you know what I am talking about before I go on. Of course the best way to educate yourself on this would be to check out Professor Brunvand’s books on the subject.
Basically, an urban legend is modern folklore. It takes the form of a story relayed as being true, usually happening to “a friend of a friend,” and that usually holds some kind of cautionary tale or supernatural element.
But why I am I bringing this up on a site devoted to geek culture?
It’s due to some doozy urban legends that have grown around role-playing games.
Since almost the time of their inception, fantasy role-playing games have attracted their own set of urban legends.
These grew out of three sources.
The first was simply that fact that some people would look at the fantasy elements in Dungeons and Dragons and assume it meant the game was Satanic. The idea that any role playing game will lead to devil worship come from this basic misunderstanding. I’ve always found this one funny since many of those fantasy elements were lifted from the writings J.R.R. Tolkien and C.S. Lewis, both of whom had Christian allegory in their stories.
The second source was an attempted suicide in the utility tunnels of Michigan State University that was erroneously linked to Dungeons and Dragons. A student at MSU went to the steam tunnels to commit suicide by overdose. He left a map on graph paper (left over from a D&D game) of his location so his body could be found. Instead of dying he wandered off. A detective hired by his family to find him idly speculated that he had gone to the tunnel to play a live action version of the game, and the press latched onto that as fact. This led to the myth of someone getting killed playing a live action Role playing game. This myth got leveraged in an incredibly bad book called Mazes and Monsters, which in turn got turned into a lousy TV movie starring Tom Hanks.
The third source was the suicide of a high school student in Richmond Virginia that is mother attributed to his involvement with a Dungeons and Dragons game he played at school. She tried to sue TSR, the publisher of Dungeons and Dragons at that time. All her lawsuits were dismissed. In response, she formed Bothered about Dungeons and Dragons (BADD) to combat the “evils” of roleplaying. It got to the point that game designer and future Star Wars author Michael A Stackpole wrote the article “Game Hysteria and the Truth” to debunk BADD’s claims. 
These stories have a life of their own now. Even though role-playing gamers now have an image of the loner geek in his mom’s basement, many of these stories still persist. Even now, there is probably a preacher somewhere firm in the belief that role-playing leads directly to Satan.
And in the next post I will discuss how all of this intersected directly with my life.
Here is a hint: I used to work for Wizards of the Coast